Emotion control gameplay0

Posted by Bru April 4, 2005 6:38 PM

Edgar Sylvia3Something new coming on the front of Interaction Design from the video game industry: The Act by Cecropia is a coin-op "filmgame" about emotion, controlled by a single knob.
I really like the idea of an input detaching from the usual "puppet" metaphore (go here, go there, do this and that); it's also quite a natural approach, in the sense we are used to the gauge metaphor in many daily situations (vary the light, regulate tap water flow, tighten or loose screws).

Players have to help Edgar to get Sylvia's attention and persuade her to dance with him. By turning the knob, you control how direct Edgar's approach is. Go too far, and Edgar will pounce on Sylvia, causing her to walk off in disgust. Be too timid, and Sylvia gets bored and leaves. Use a delicate touch, and she responds well. Since time keeps moving forward, it requires a good sense of control and timing.

TrackBacks

Use the following link to trackback from your own site:
http://bru.bzaar.net/mt/mt-tb.fcgi/400


Comments

Leave a response

Post a comment

(If you haven't left a comment here before, you may need to be approved by the site owner before your comment will appear. Until then, it won't appear on the entry. Thanks for waiting.)